Mission 1:

- added DCB script

Hard
- increased resources amount at storehouse on 20%
- attaking units were changed. There are no more custom amplifications


Mission 2:

- if storehouse repair status is activated and it's burning prices are no longer shown
- added condition to attack player if he stored too much gold

Easy and Normal
- changed attacking timings of different tier units
- condition to attack player that has too many citizens changed and now you need more citizens to activate it

Hard
- attaking units were changed. There are no more custom amplifications
- delay between attacks is incresed at 30 seconds

Mission 3:

Hard

- added delay before hiring units at northern bandit's camp

Mission 4:

- towers are not available

Hard

- iron units now gain 8/12%(swordfighter, knight) more hp instead of 65/55%
- arrow damage for iron units increased from 0% to 11%
- starting resources at storehouse are increased at 25% from maximum possible value
- there is no more condition that disables adding stone to players storehouse

Mission 5:

Hard

- flang attacks now are weaker
- units were changed. There are no more custom amplifications
- AI gains custom amplification if player will not kill general of enemy for 16 minutes (14 minutes earlier)
- player will get more leather troups and archers were added to possible army pool
- general can be attacked from 3 tiles. Removed 2 bush tiles around him
- generals will not die cause of hunger anymore
- time to hold positions is changed from 15 minutes to 13,5 minutes

Mission 6:

Easy

- 0 timer will no longer be shown
- fixed bug with attack at north

Normal

- fixed bug with attack at north

Hard

- custom amplifications are still in game but max amplification is two times lower
- fixed player landscape
- added 15 minutes before player gets into 2nd game phase
- starting resources at storehouse are increased at 25% from maximum possible value

Mission 7:

- all attacks will be 8 minutes later
- towers are not available

Hard

- attacking bandits were changed. Their custom amplifications are removed
- amplification of leader of bandits guards is lowered at 25%
- bandits leader has 25% less attack
- bandits leader has 7% less armor

Mission 8:

- towers are available
